![]() – NPC experience always shows as 50% when they’re in the main ship fixed – Balance displayed in the Crew Lounge is incorrect and does not update on purchasing a pilot fixed – Fighters will no longer retract their hardpoints when the AI is asked to dock them, stopping the error where a player asked the AI to dock then swaps to the fighter and has no hard points – Fighters can no longer kill ships inside starports without being shot by the station when mothership is far away – Fed Fighter 100% damage paint issue fixed – Fixed Imperial Fighter hitspheres so weapons can be damaged – Fighters can no longer use boost while they are still attached to the launch ramp – Dust layer on Independent Fighter is green, fixed it to dark grey – Audio: Fixed “self” explosions to be triggered to ship launched fighters – Audio: Velocity of the ship launched fighter is now set to the same as long as the fighter stow interface is not active – Helm ‘Details’ tab should go to ship description – Fixed radar not showing hostiles/allies correctly when switching vessel in a conflict zone – Re-launching fighters resets ammo and pip setup fixed – Added in better descriptions for the fighter specific stats – Added default numpad keys for the new order bindings to each control scheme – Fixed logic error for allowing non horizons crew in to the crew lounge to fire crew they might have hired when they had horizons – AI Crew don’t appear to be gaining any xp from combat in fighters fixed – Balance displayed in the Crew Lounge is incorrect fixed – After hiring, crew sometimes displays negative numbers fixed – Able to issue orders using both fighters in the role panel even though only one is deployed fixed – Move “Orders” to the top of the menu when interacting with AI fighters/main ship – Added warnings why can’t a player deploy a fighter – NPC crew do not have appropriate backgrounds when in your ship or in the fighter fixed – Missing avatar faces on the orders panel fixed – Fixed fuel gauge disappearing when switching back to mothership – Increased fighter production capability of the size 7 hanger module ![]() – Increased DPS of fighter weapons by 12.5% – Rebalanced default speed for some fighters to make them inline with their original design (the Empire Fighter was too fast compared to the others) – Fighter and vehicle bays are now numbers this is to help match the bay to the vessel when using livery – Added a warning/reminder to set active NPC crew – Display NPC Fighter Pilot name when targeting the ship they are controlling – Role panel updated to support fighter operations – NPC ships can use ship launched fighters – Mothership can be given simple orders when player is in a fighter – Hired pilots receive a revenue percentage – Added Fighter Bays for supported ships: Corvette, Cutter, Anaconda, Type 9, Beluga, Federal Gunship and Keelback – Added Imperial Fighter as a playable ship
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